There is a new generation of Ross Video® XPression, the company’s real-time graphics engine.
The latest advancement in the XPression real-time motion graphics software will feature a 64-bit version of the XPression render engine software. The next generation of XPression software will also include the ability to import 3D models, lights, cameras and materials from Autodesk™ FBX®, as well as Maxon™ Cinema4D™ content.
Through XPression, by using a host of “just in time” and caching techniques that can already load and render very large projects, the 64-bit architecture allows for even larger XPression projects, and more memory for caching textures and scenes to expand on the fastest and most reliable recall times in the industry today.
“XPression has always provided the fastest recall times in real-time motion graphics engine in the industry,” stated Patrick Twomey, Director of XPression Product Marketing at Ross Video. “The shift to a 64-bit version will allow us to continue on this path. XPression will provide improved cache handling in the render pipeline not only for the traditional insert graphics workflows, Tessera and Distributed Workflows, but also for the real-time Augmented Reality and Virtual Set graphics the market is moving towards.”
Plus there is a new portable edition – XPression Go!
The XPression Go! Mini Series of portable real-time render engines maximizes the rendering power of the new Alienware 17’ Windows 10 gaming laptop, as well as Black Magic Design’s Ultra Studio HD Mini Thunderbolt 3 video I/O device, to create the most efficient portable real-time motion graphics engine today.
“Live event producers are trying to maximize their investments as well as reduce the rack space required to create network quality content,” stated Patrick Twomey, Director of XPression Product Marketing at Ross Video. “The XPression Go! Mini edition is the perfect solution for both smart freelance operators who want to offer network quality graphics in a portable solution, and program producers who need a high-quality real-time motion graphics engine with a self-contained portable solution.”